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GLOOPY

Physics platformer · 2D side-scroller · in development

Too squishy
for the world

Out in it anyway. Gloopy has no fixed shape, four limbs and six tentacles it did not ask for, and an entire wilderness between here and anywhere.

gloopy@wobbly-wilds:~$ | survey console v1.0

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Physics platformer · 2D side-scroller · in development

Too squishy for the world. Out in it anyway.

wilds~$
Try

↑ ↓ for history · clear to reset · easy to start, hard to control, impossible not to wobble

Or keep scrolling

Wobble your
way forward

Most platformers reward precise movement. This one makes movement the thing that goes wrong — and then makes going wrong the best part.

What is Gloopy

Everything he can do,
he does badly at first

Nothing here is an ability you unlock. It is all available in the first minute. Getting good means learning to predict a body that does not want to be predicted.

Squishy physics

A real mass-spring mesh, not a sprite with a wobble filter. He compresses on impact, overshoots on recovery, and squeezes through gaps smaller than he is.

Tentacle grapple

Stick a tentacle to a branch, a rope or a passing goat. Swing on momentum, release on time. The one piece of control inside a system built to be chaotic.

Zones to explore

Six regions of the Wobbly Wilds, from the forgiving green of Mossgut Valley to the ash and updraughts of Cinderpeak. Every surface is part of the physics.

Creatures to poke

Nothing out here fights you. It just happens to you — and the Surveyors pay for a reaction they have not logged before.

Fauna

Nothing out here fights you.
It just happens to you.

Spikeshell

Armour, momentum, and no reverse gear. You are simply in the corridor it booked.

Threat · high

Seedling

Small, furious, and germinating out of pure spite. Reinforced hourly.

Threat · moderate

Hive Patrol

A standing route flown to the minute. Cross the line and the whole route reroutes onto you.

Threat · moderate

Nightwing

Gave up on eyes and was right to. In Glass Hollow, the specimen is the tourist.

Threat · high

Puffball

Swells when you get close, then shoves everything nearby away. Useful, if you meant it.

Threat · low

Snapvine

Grabs at your tentacles and holds on longer than you would like.

Threat · moderate

Buzzcoil

Live wire coiled in the grass. There is no clever way through it.

Threat · high

Gustbug

Beat-up little windstorms that quietly rewrite your movement mid-jump.

Threat · moderate

Hermit Roller

Disturb one and it rolls across the level at speed. It is not chasing you. It is leaving.

Threat · moderate

The Staring Goat

Does nothing. Watches. Continues watching. Gloopy finds this deeply uncomfortable.

Threat · none

Full bestiary & counterplay →

Where you play · six regions

A world where
nothing holds still

Branches bend. Rocks wobble. Vines grab. Old walls shift when you touch them. The environment is not scenery sitting behind the physics — it is part of the physics.

01

Mossgut Valley

First survey: Meadow Steps

Wet green everything. Soft landings, forgiving slopes, and the only place in the Wilds where the ground apologises. Where you learn that momentum is not your friend yet.

Forgiving Seedlings

02

Sunbleach Ridge

First survey: The High Waste / Updraft Canyon

High, dry, and lit like an interrogation. Thin air, hard wind, thermals that lift you further than intended, and platforms you cannot trust. Everything here is about going up.

Exposed Hive Patrol

03

The Fizzing Marsh

First survey: unrecorded

Water that carbonates when disturbed. Every step releases a bubble, and every bubble lifts something that should have stayed down. Buoyancy is a hazard here, not a help.

Unstable Puffballs

04

Cinderpeak

First survey: The Junkyard, relocated

The volcano. Ash underfoot, updraughts of heat that carry you whether you asked or not, and slag heaps of human leftovers — crates, pipes, broken machines — that slide when loaded.

Lethal Buzzcoils

05

Glass Hollow

First survey: Glowdark Hollows

Caves of cooled silica under the hills. Glowing fungus is the only light source, and every surface reflects it, so you cannot tell a wall from an opening until you are inside one.

Disorienting Nightwings

06

The Undercrust

First survey: Terracotta Ruins

Old kilns and clay walls that shift when touched. Something built all this, fired it, and left. The Surveyors have no entry for who. They have a great many entries for what is still down there.

Unknown Spikeshells

Read the full field survey →

How to play

Three keys. One
very bad body.

Everything is available in the first minute. Getting good means learning to predict a body that does not want to be predicted.

Step 01

Move badly on purpose

A D apply force, not position. Letting go does not stop you — a soft body carries momentum badly, and that is the whole game.

Step 02

Load the jump

Hold Space to squash further before the launch. A deeper squash goes higher. Release early and you get a hop with an apology attached.

Step 03

Firm up to land

Hold Shift and the mesh tenses. Less bounce, more grip, no style points. It is the only brake a blob gets, and you will need it on Cinderpeak.

Full controls, physics & bestiary →

How to earn

Rewards for playing well,
not for paying more

Every earning route runs on something you were going to do anyway — clear a zone, chase a time, poke something new. Staking changes reward rates. It never changes physics, and it never changes where you can reach.

Zone clears

A flat payout per region, weighted so the first clear is worth the most. Boss stages pay a multiple.

150–400 base

Daily survey

One fixed objective a day, set by the Surveyors. Clear it inside the window to claim the day's pool.

Resets 00:00 UTC

Speedrun boards

Seasonal leaderboards per zone. Because the physics are unpredictable, optimal routes stay contested.

Top 100 split

Poke bounties

Log a creature reaction the Surveyors have not seen before. Paid once per reaction, ever, to whoever files it first.

First filing only

$GLOOPY staking

Stake to boost your earn rate and unlock Sandbox props. Boosts affect rates only — never physics, never level access.

Boosts, not power

Referrals

Paid once, when a handler you referred completes their first zone clear. No tiers, no downstream, no pyramid.

One hop deep

Reward tables, payout flow & eligibility →

Tokenomics

One token, most of it
pointed at players

1,000M $GLOOPY
  • Community & play rewards40%
  • Liquidity25%
  • Ecosystem & development15%
  • Team — vested 24 months10%
  • Treasury10%

Contract address · Robinhood Chain · Ethereum L2

0xdEaDbEeF00000000000000000000000000C0FFEE Copied

Verify before buying. The address above is an illustrative placeholder and is not live. When the real contract ships it will be published here and on the official X account only. Anyone who DMs you an address is not us.

Vesting, emissions & treasury policy →

Where the build is

Make moving him fun first.
Then build a game around it.

01

Physics prototype

Deformation, running, collisions, camera, test room. Shipped — it is what you play from the Play button.

Shipped

02

Vertical slice

Mossgut Valley end to end, with grab, ink, first creatures, collectibles, audio and UI. Two stages and one boss are in.

In progress

03

World expansion

The remaining regions, more creatures, environment puzzles, and the Undercrust nobody has charted.

Planned

04

Challenge & release

Time Trial, Daily Wander, Sandbox, stats, achievements — then performance, accessibility, controller support and polish.

Planned

Questions

Reasonable things to ask

Yes. The Play Now button takes you to the wallet gate, and Demo Wallet gets you in instantly with no wallet installed. What you get is the physics prototype — two stages, one boss, a working coin economy. It is a prototype and it plays like one, which is the point.

No. The game is free and the Demo Wallet path requires nothing but a name. Connecting Phantom or Solflare only matters for the earning side — zone clears, bounties, leaderboard payouts. You can play the whole thing forever without touching a token.

No, and this is the one design rule we will not trade away. Staking and holding change reward rates. They do not change gravity, elasticity, jump height, damage, level access or leaderboard eligibility. A whale and a first-timer run the same simulation.

Because this is not a website, it is a Survey Console. The Surveyors could not file a specimen with no fixed shape, so they did the next most bureaucratic thing available and kept watching it. Type survey into the console for their side of it.

Not yet, honestly. The current build is keyboard-only — there are no touch controls in the simulation, so rather than ship a broken virtual stick we show a notice and ask you to come back on a desktop. Touch input is queued behind the vertical slice.

They are illustrative and labelled as such everywhere they appear. Supply, splits, vesting and the contract address are placeholders until launch. Treat any address you did not read on this page or the official X account as hostile.

Get lost. Get squished.
Keep wobbling.

One message when the next build is playable. Nothing else, ever.